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2008 Rule's PageDA Official Yoot Shoot Covenants
Section 1. This will be played in a scramble format. No Mulligan's! You swing and miss...you're out…..next person up! If your team is less than 4 players, you are NOT allowed to take extra shots in place of the missing person. It is the team’s responsibility to make sure all players will show up to play.
Section 2. Off the green, balls are to be placed no further than one club length from the chosen ball. The ball chosen, may be lifted and placed, but you must mark the ball where it lies before lifting the ball. Ball position may not be improved, (balls in rough/heather must be hit from rough/heather, etc.) Ball must be played where it lies on the green.
Section 3. One (1) throw per nine is allowed. (1 on the front and 1 on back nine) The throw does NOT count as a stroke (it is a FREE stroke). The throw can only be taken if your ball is OFF the green. (You can no longer drop the ball in the cup) When determined that the throw will be used, all members must throw from the same stroke on the same hole (each person CANNOT use the throw on different holes). The throw must be hand tossed and may not be projected in any other manner.
Section 4. Be sure to use your Official Yoot scorecard, and not the course card. In order for everyone to fairly know which “talent” hole is up-coming, they have been marked on your scorecard. All scores must be entered on this scorecard, and turned in after your round. Be sure you participate in each one. Monitor the team behind you. If your team should “forget” a talent hole, the whole team will be subject to unbearable yoot peer ridicule, and be stripped to their birthday suit, rubbed with honey, rolled in grass & hay, and placed in a cage with a lonely 2-ton Black Rhino!. Oh...if your team is in contention, you will also have to play the “forgotten” hole on a hole chosen by the Yoot Executive committee or replayed after the round on the same hole.
Section 5. The highest score on any hole will be 2 over par. If you are putting for a DOUBLE BOGEY on any hole, you may pick-up your ball and proceed to the next hole. (This means if you miss a bogey putt, pick up your ball, leave the green & mark a double bogey for your score. DO NOT putt for double bogey,.. it is a “gimmee”.)
Section 6. On the hole which designates Alternate Team Members to take two shots, this will be for each shot, for the entire hole. A different person must hit two shots for each stroke. (ex. First person hit's two drives & rest of team hit's one., Second person hits two iron's, while rest of team hit's one, and so on) Five people always hit for every stroke.
Section 7. On the "Same Club" hole, each team member may chose a different club, but must use it the entire hole...including the putt. (choose wisely grasshopper) It is not necessary that every member hit his or her designated club on every shot, but as your attorney, I highly recommend it! All players do not have to designate their club until they hit it. (if the first player hits a good shot, the remaining players may select their club when they get to the ball)
Section 8. For the “Missing Person Hole���, each person (all 4) hits from the tee. Whoever hit the chosen shot (in this case off the tee), will NOT hit the next shot. The hole is played in this method until the ball is in the cup. Only three people should hit every shot after the drive. (If you use your throw on this hole, all four players are allowed to throw)
Section 9.
On the "Ol’
Section 10. On the Freddy “G” Memorial hole, the closest chip shot or approach shot, off the green (must be off green & fringe – shots from rough only), to the pin is the winner. Use the Marker provided. (Can be fairway approach or chip, but must be played from off the green)
Section 15. Two tee shots from each team member must be used during the round. Par 3’s can be included in this count. An area has been included on the official scorecard to mark whose tee shot you use. Mark the initials of the person under the “Drive” column on each hole. All holes MUST be marked or the team will be disqualified.
Section 16. The 2-Man Scramble & 2-Man Alternate Shot holes require the 4 man team to break up into two, 2-Man teams. (The scorecard reflects how the team should be assembled) The 2-man scramble is to be played with two persons instead of four. For the 2-Man Alternate shot, determine who will hit the first shot off the tee, then alternate shots until the ball is holed out. (only one person will be hitting the ball each shot for each 2 person team). For both of these formats, mark down the best score from your team's (two man teams) on the scorecard. (Note: a throw used on any of these holes must be thrown by ALL team members on the SAME stroke no matter where the two teams lie..each team throws from their location)
Section 17. On the Schamble Hole, all team members hit the ball from the tee. Choose the best drive and then all players play THEIR OWN BALL into the green from there. Choose the best of the four individual scores to place on the scorecard. (The drive counts as the first stroke, so everyone is playing their second shot when playing your own ball)
Section 18. Ties for the winner of the Yoot Shoot will be determined by hole-by-hole score regression of the last round played. The tying team’s scores will be compared starting at the lowest handicapped hole to the highest handicapped hole. (The first team to have a lower score on a particular hole than any of the other tying teams wins) For example, 3 teams tie. All three shot a score of 4 on the #1 Handicapped hole. (no winner) Two teams shot a score of two, and one team shot a score of 3 on the #2 Handicapped hole (no winner, The team with the score of 3 is out). One team shot a score of 4, and one team shot a score of 3 on the #3 handicapped hole. The team that scored 3 wins the Yoot Shoot!
Section 19 Remember, you are playing for the honor of Drinking from "Lord Yoot's Cup" Play fair!
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2008 Rules
Yoot Rules and Talent Hole Explanation
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